APK Downloader

ZingBall.apk (com.zingball)

The ZingBall game purpose is to hit the oncoming balls using the G1's accelerometer (left,right,up,down). As the points increase the speed and the number of coming balls increase. The movement angle can be set and other options. (Correct the vibrate)...more

Basic (4)
Item
Value Description
Package com.zingball A full Java-language-style package name for the application. The name should be unique. The name may contain uppercase or lowercase letters ('A' through 'Z'), numbers, and underscores ('_'). However, individual package name parts may only start with letters.
VersionCode 6 An internal version number. This number is used only to determine whether one version is more recent than another, with higher numbers indicating more recent versions. This is not the version number shown to users; that number is set by the versionName attribute.
VersionName 1.0.5 The version number shown to users. This attribute can be set as a raw string or as a reference to a string resource. The string has no other purpose than to be displayed to users. The versionCode attribute holds the significant version number used internally.
Application: label ZingBall A user-readable label for the application as a whole, and a default label for each of the application's components.
Permissions (2)
Group
Value Description
Other

VIBRATE

WAKE_LOCK

An app can use custom settings provided by your device manufacturer or application-specific permissions.
Device & app history

DEVICE_POWER

read sensitive log data
retrieve running apps
Features (1)
Item
Value Description
Hardware

touchscreen

The application uses touchscreen capabilities for gestures that are more interactive than basic touch events, such as a fling. This is a superset of the basic faketouch feature.
Screens (1)
Item
Value Description
Support-Screens

normal

Indicates whether an application supports the "normal" screen form-factors. Traditionally this is an HVGA medium density screen, but WQVGA low density and WVGA high density are also considered to be normal.

Densities '160' The quantity of pixels within a physical area of the screen; usually referred to as dpi (dots per inch). At runtime, the system transparently handles any scaling of the dp units, as necessary, based on the actual density of the screen in use. The conversion of dp units to screen pixels is simple: px = dp * (dpi / 160).

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