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World Cup Factoids & History.apk (com.breakingart.worldcup)

* Which country is the only country to have qualified for every world cup tournament? * Where was the first ever international football match played? * When did your country first compete in the world cup? Find out the answers to these questions and more in the FREE World Cup Factoids & History app!...more

Basic (4)
Item
Value Description
Package com.breakingart.worldcup A full Java-language-style package name for the application. The name should be unique. The name may contain uppercase or lowercase letters ('A' through 'Z'), numbers, and underscores ('_'). However, individual package name parts may only start with letters.
VersionCode 50 An internal version number. This number is used only to determine whether one version is more recent than another, with higher numbers indicating more recent versions. This is not the version number shown to users; that number is set by the versionName attribute.
VersionName 3.0.50 The version number shown to users. This attribute can be set as a raw string or as a reference to a string resource. The string has no other purpose than to be displayed to users. The versionCode attribute holds the significant version number used internally.
Application: label World Cup A user-readable label for the application as a whole, and a default label for each of the application's components.
Permissions (1)
Group
Value Description
Cellular data settings

INTERNET

change/intercept network settings and traffic
Features (1)
Item
Value Description
Hardware

touchscreen

The application uses touchscreen capabilities for gestures that are more interactive than basic touch events, such as a fling. This is a superset of the basic faketouch feature.
Screens (1)
Item
Value Description
Support-Screens

normal

Indicates whether an application supports the "normal" screen form-factors. Traditionally this is an HVGA medium density screen, but WQVGA low density and WVGA high density are also considered to be normal.

Densities '120' '160' '240' The quantity of pixels within a physical area of the screen; usually referred to as dpi (dots per inch). At runtime, the system transparently handles any scaling of the dp units, as necessary, based on the actual density of the screen in use. The conversion of dp units to screen pixels is simple: px = dp * (dpi / 160).

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