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Slenderman Must Die: Chapter 6.apk (com.PoisonGames.SMDC6)

Can you escape from a Industrial Waste Area ? There’s a Slender Man hidden in the darkness. You must fight him to survive! *** Features *** - Three weapons: Pistol, Shotgun, AK47 and Axe! - Smooth Controls - Good 3D Graphics - Gameplay from Poison Games that you love. -----------------------------------------------......more

Basic (4)
Item
Value Description
Package com.PoisonGames.SMDC6 A full Java-language-style package name for the application. The name should be unique. The name may contain uppercase or lowercase letters ('A' through 'Z'), numbers, and underscores ('_'). However, individual package name parts may only start with letters.
VersionCode 4 An internal version number. This number is used only to determine whether one version is more recent than another, with higher numbers indicating more recent versions. This is not the version number shown to users; that number is set by the versionName attribute.
VersionName 1.0.3 The version number shown to users. This attribute can be set as a raw string or as a reference to a string resource. The string has no other purpose than to be displayed to users. The versionCode attribute holds the significant version number used internally.
Application: label Slenderman Must Die Chapter 6 A user-readable label for the application as a whole, and a default label for each of the application's components.
Permissions (2)
Group
Value Description
Cellular data settings

INTERNET

ACCESS_NETWORK_STATE

change/intercept network settings and traffic
Other

WAKE_LOCK

WRITE_EXTERNAL_STORAGE

An app can use custom settings provided by your device manufacturer or application-specific permissions.
Features (1)
Item
Value Description
Hardware

wifi

The application uses 802.11 networking (Wi-Fi) features on the device.
Screens (4)
Item
Value Description
Support-Screens

small

normal

large

xlarge

Indicates whether the application supports smaller screen form-factors. A small screen is defined as one with a smaller aspect ratio than the "normal" (traditional HVGA) screen.

Indicates whether an application supports the "normal" screen form-factors. Traditionally this is an HVGA medium density screen, but WQVGA low density and WVGA high density are also considered to be normal.

Indicates whether the application supports larger screen form-factors. A large screen is defined as a screen that is significantly larger than a "normal" handset screen

Indicates whether the application supports extra large screen form-factors. An xlarge screen is defined as a screen that is significantly larger than a "large" screen, such as a tablet (or something larger)

Densities '120' '160' '240' '320' '480' '640' The quantity of pixels within a physical area of the screen; usually referred to as dpi (dots per inch). At runtime, the system transparently handles any scaling of the dp units, as necessary, based on the actual density of the screen in use. The conversion of dp units to screen pixels is simple: px = dp * (dpi / 160).

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