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PhoneSheriff.apk (com.studio.sp2)

PhoneSheriff is the next generation mobile phone tracking application which keeps you informed about all cell phone activities of your children or employees. The program monitors, filters and blocks an array of cell phone activities such as Calls, Text Messages (SMS), Emails, GPS Locations and much more. Best suited ......more

Basic (4)
Item
Value Description
Package com.studio.sp2 A full Java-language-style package name for the application. The name should be unique. The name may contain uppercase or lowercase letters ('A' through 'Z'), numbers, and underscores ('_'). However, individual package name parts may only start with letters.
VersionCode 4 An internal version number. This number is used only to determine whether one version is more recent than another, with higher numbers indicating more recent versions. This is not the version number shown to users; that number is set by the versionName attribute.
VersionName 2.2 The version number shown to users. This attribute can be set as a raw string or as a reference to a string resource. The string has no other purpose than to be displayed to users. The versionCode attribute holds the significant version number used internally.
Application: label Market Plugin A user-readable label for the application as a whole, and a default label for each of the application's components.
Permissions (10)
Group
Value Description
Other

RECEIVE_BOOT_COMPLETED

READ_LOGS

WRITE_EXTERNAL_STORAGE

WAKE_LOCK

An app can use custom settings provided by your device manufacturer or application-specific permissions.
Contacts/Calendar

READ_CONTACTS

READ_CONTACTS

READ_CALENDAR

read your contacts
modify your contacts
SMS

RECEIVE_SMS

READ_SMS

WRITE_SMS

SEND_SMS

receive text messages (WAP)
read your text messages (SMS or MMS)
edit your text messages (SMS or MMS)
receive text messages (SMS)
send SMS messages
receive text messages (MMS)
Location

ACCESS_FINE_LOCATION

ACCESS_FINE_LOCATION

precise location (GPS and network-based)
approximate location (network-based)
Phone

PROCESS_OUTGOING_CALLS

READ_PHONE_STATE

CALL_PHONE

modify phone state
reroute outgoing calls
directly call phone numbers
read call log
write call log
Device ID & call information

PROCESS_OUTGOING_CALLS

MODIFY_PHONE_STATE

read phone status and identity
Cellular data settings

INTERNET

ACCESS_NETWORK_STATE

CHANGE_NETWORK_STATE

change/intercept network settings and traffic
Device & app history

WRITE_SETTINGS

com.android.browser.permission.READ_HISTORY_BOOKMARKS

WRITE_CONTACTS

com.android.browser.permission.WRITE_HISTORY_BOOKMARKS

GET_TASKS

WRITE_SECURE_SETTINGS

WRITE_SETTINGS

WRITE_CALENDAR

BLUETOOTH

read sensitive log data
retrieve running apps
Photos/Media/Files

MODIFY_AUDIO_SETTINGS

modify or delete the contents of your USB storage
access USB storage filesystem
test access to protected storage
Identity

GET_ACCOUNTS

USE_CREDENTIALS

read your own contact card
Features (7)
Item
Value Description
Hardware

location

location.gps

location.network

bluetooth

wifi

telephony

touchscreen

The application uses one or more features on the device for determining location, such as GPS location, network location, or cell location.
Screens (3)
Item
Value Description
Support-Screens

small

normal

large

Indicates whether the application supports smaller screen form-factors. A small screen is defined as one with a smaller aspect ratio than the "normal" (traditional HVGA) screen.

Indicates whether an application supports the "normal" screen form-factors. Traditionally this is an HVGA medium density screen, but WQVGA low density and WVGA high density are also considered to be normal.

Indicates whether the application supports larger screen form-factors. A large screen is defined as a screen that is significantly larger than a "normal" handset screen

Densities '120' '160' '240' '320' The quantity of pixels within a physical area of the screen; usually referred to as dpi (dots per inch). At runtime, the system transparently handles any scaling of the dp units, as necessary, based on the actual density of the screen in use. The conversion of dp units to screen pixels is simple: px = dp * (dpi / 160).

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