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Frozen Egg.apk (ch.racic.frozenegg)

Easter themed Frozen Bubble version based on original code from Pawel Aleksander Fedorynski (search for "Frozen Bubble" on market), all credits go to him. Knock the eggs down by forming clusters of three or more eggs. Tested to work on G1 and Nexus 0.9.3: added local highscore 0.9.3.1: fixed level increase bug on touch...more

Basic (4)
Item
Value Description
Package ch.racic.frozenegg A full Java-language-style package name for the application. The name should be unique. The name may contain uppercase or lowercase letters ('A' through 'Z'), numbers, and underscores ('_'). However, individual package name parts may only start with letters.
VersionCode 1004061 An internal version number. This number is used only to determine whether one version is more recent than another, with higher numbers indicating more recent versions. This is not the version number shown to users; that number is set by the versionName attribute.
VersionName 0.9.3.1 The version number shown to users. This attribute can be set as a raw string or as a reference to a string resource. The string has no other purpose than to be displayed to users. The versionCode attribute holds the significant version number used internally.
Application: label Frozen Egg A user-readable label for the application as a whole, and a default label for each of the application's components.
Features (1)
Item
Value Description
Hardware

touchscreen

The application uses touchscreen capabilities for gestures that are more interactive than basic touch events, such as a fling. This is a superset of the basic faketouch feature.
Screens (1)
Item
Value Description
Support-Screens

normal

Indicates whether an application supports the "normal" screen form-factors. Traditionally this is an HVGA medium density screen, but WQVGA low density and WVGA high density are also considered to be normal.

Densities '160' The quantity of pixels within a physical area of the screen; usually referred to as dpi (dots per inch). At runtime, the system transparently handles any scaling of the dp units, as necessary, based on the actual density of the screen in use. The conversion of dp units to screen pixels is simple: px = dp * (dpi / 160).

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