APK Downloader

Call Faker ™.apk (com.rmfdev.callfaker)

Ever been in an uncomfortable situation or with someone who talks too much? Or do you just want to look important and impress your friends? Just set the contact, time, and ringtone, and the phone will ring with a fake call, allowing you to escape - a rescue call! Or make your significant other jealous - set up a fake......more

Basic (4)
Item
Value Description
Package com.rmfdev.callfaker A full Java-language-style package name for the application. The name should be unique. The name may contain uppercase or lowercase letters ('A' through 'Z'), numbers, and underscores ('_'). However, individual package name parts may only start with letters.
VersionCode 104 An internal version number. This number is used only to determine whether one version is more recent than another, with higher numbers indicating more recent versions. This is not the version number shown to users; that number is set by the versionName attribute.
VersionName 20141201 The version number shown to users. This attribute can be set as a raw string or as a reference to a string resource. The string has no other purpose than to be displayed to users. The versionCode attribute holds the significant version number used internally.
Application: label Call List A user-readable label for the application as a whole, and a default label for each of the application's components.
Permissions (10)
Group
Value Description
Other

DISABLE_KEYGUARD

WAKE_LOCK

VIBRATE

PERSISTENT_ACTIVITY

WRITE_EXTERNAL_STORAGE

RECEIVE_BOOT_COMPLETED

An app can use custom settings provided by your device manufacturer or application-specific permissions.
Contacts/Calendar

READ_CONTACTS

read your contacts
modify your contacts
Photos/Media/Files

MODIFY_AUDIO_SETTINGS

modify or delete the contents of your USB storage
access USB storage filesystem
test access to protected storage
Device & app history

WRITE_SETTINGS

WRITE_CONTACTS

GET_TASKS

read sensitive log data
retrieve running apps
Camera/Microphone

RECORD_AUDIO

take pictures and videos
record audio
SMS

RECEIVE_SMS

WRITE_SMS

READ_SMS

receive text messages (WAP)
read your text messages (SMS or MMS)
edit your text messages (SMS or MMS)
receive text messages (SMS)
send SMS messages
receive text messages (MMS)
Identity

GET_ACCOUNTS

read your own contact card
Cellular data settings

INTERNET

ACCESS_NETWORK_STATE

change/intercept network settings and traffic
Phone

READ_PHONE_STATE

modify phone state
reroute outgoing calls
directly call phone numbers
read call log
write call log
Location

ACCESS_FINE_LOCATION

ACCESS_LOCATION_EXTRA_COMMANDS

precise location (GPS and network-based)
approximate location (network-based)
Features (6)
Item
Value Description
Hardware

location

location.gps

location.network

microphone

telephony

touchscreen

The application uses one or more features on the device for determining location, such as GPS location, network location, or cell location.
Screens (4)
Item
Value Description
Support-Screens

small

normal

large

xlarge

Indicates whether the application supports smaller screen form-factors. A small screen is defined as one with a smaller aspect ratio than the "normal" (traditional HVGA) screen.

Indicates whether an application supports the "normal" screen form-factors. Traditionally this is an HVGA medium density screen, but WQVGA low density and WVGA high density are also considered to be normal.

Indicates whether the application supports larger screen form-factors. A large screen is defined as a screen that is significantly larger than a "normal" handset screen

Indicates whether the application supports extra large screen form-factors. An xlarge screen is defined as a screen that is significantly larger than a "large" screen, such as a tablet (or something larger)

Densities '160' '213' '240' '320' '480' The quantity of pixels within a physical area of the screen; usually referred to as dpi (dots per inch). At runtime, the system transparently handles any scaling of the dp units, as necessary, based on the actual density of the screen in use. The conversion of dp units to screen pixels is simple: px = dp * (dpi / 160).
Locales (41)
Code
Language Description
ca Catalan,Spain --
da Danish,Denmark --
ja Japanese --
nb Norwegian-Bokmol,Norway --
de German,Austria --
bg Bulgarian,Bulgaria --
th Thai,Thailand --
fi Finnish,Finland --
hi Hindi,India --
vi Vietnamese,Vietnam --
sk Slovak,Slovakia --
uk Ukrainian,Ukraine --
el Greek,Greece --
nl Dutch,Belgium --
pl Polish --
sl Slovenian,Slovenia --
tl Tagalog,Philippines --
ko Korean --
ro Romanian,Romania --
ar Arabic,Israel --
fr French,Belgium --
hr Croatian,Croatia --
sr Serbian --
tr Turkish,Turkey --
cs Czech,CzechRepublic --
es Spanish --
it Italian,Switzerland --
lt Lithuanian,Lithuania --
pt Portuguese,Brazil --
hu Hungarian,Hungary --
ru Russian --
lv Latvian,Latvia --
sv Swedish,Sweden --
fr_CA French,Canada --
en_GB English,Britain --
zh_CN Chinese,PRC --
en_IN English,India --
pt_BR Portuguese,Brazil --
es_US Spanish,US --
pt_PT Portuguese,Portugal --
zh_TW Chinese,Taiwan --

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